AI Insights · Timothy · October 2024
Top 5 Season Pass Games Performance in Nigeria: Q3 2024
Explore the Q3 2024 performance of top season pass games in Nigeria, highlighting trends in downloads, revenue, and active users.
In Q3 2024, a diverse range of season pass games captivated the gaming audience in Nigeria. The performance metrics reveal intriguing insights into how these games fared on a unified platform, encompassing both iOS and Android users. Here's a closer look at the top five games in this category, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in its weekly revenue, beginning the quarter with approximately $11.3K and peaking at $14.9K in mid-July. The game maintained a consistent download rate, averaging around 16K weekly downloads, with a noticeable peak of 17.9K in late August. Active users remained relatively stable, starting at 30.5K and experiencing a gradual decline to 25.8K by the end of September.
Candy Crush Saga by King showed a steady revenue stream, peaking at $8.1K in late August. Weekly downloads were robust, starting at 29.7K and reaching a high of 34.5K by the end of September. Active users, however, showed a slight downward trend from 456K to 385K over the quarter.
eFootball™ from KONAMI saw a mixed performance with revenue peaking at $9.3K in mid-September. Downloads surged significantly in September, with a notable peak of 20.3K in the week of September 9. Active user numbers also saw an increase, rising from 267K to 312K by the end of the quarter.
TFT: Teamfight Tactics, developed by Riot Games, had an interesting revenue trajectory, peaking at $17.6K in early August before declining towards the end of the quarter. Despite low download numbers, the game maintained a modest active user base, peaking at 527 users in late August.
Free Fire by Garena International I Private Limited started the quarter with a weekly revenue of $3.4K, peaking at $5.6K in mid-August. Downloads were strong throughout, with a peak of 28.9K in early September. The game also saw a substantial rise in active users, increasing from 140K to 172K by the end of the quarter.
For a more detailed analysis and further insights into the mobile gaming landscape, visit Sensor Tower.